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		<title>Game News (new posts)</title>
		<link>http://f-g.wikidot.com/forum/c-16829/game-news</link>
		<description>Posts in the forum category &quot;Game News&quot; - News about Fragmented Galaxy from the developers</description>
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				<guid>http://f-g.wikidot.com/forum/t-196973#post-633536</guid>
				<title>Server, Client, Documentation and design progress: Server, Client, Documentation and design progress</title>
				<link>http://f-g.wikidot.com/forum/t-196973/server-client-documentation-and-design-progress#post-633536</link>
				<description></description>
				<pubDate>Sun, 15 Nov 2009 05:11:12 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been working somewhat on everything. I made some major progress in designing and documenting the server setup, as well as implementing it. I made some changes and improvements to the client's networking to match. I also fixed up and cleaned up the shaders a bit, and fixed some issues. I also generally tried to improve the appearance of some things. My friend developing the UI system I want to use has made some excellent progress, so I think I will be installing it soon. Also, recently the developers of Panda3D have made good progress on the next version which will include a great distribution system including easy mac windows and linux builds as well as plugin based web apps. I have don't some prerelease testing and initial work toward getting FG working with it. I have also been developing an effects/shaders system that should meet our needs for good looking ships make up lots of customizable materials. I have devised and/or partly implemented a few different terrain mesh approaches have been that might work better for our planets. I think I have also found a solution to most of the remaining precision issues for rendering the planets, and my new noise sampling system, which is mostly finished, should fix the precision, and increase the graphics and quality greatly, while solving the issue of how the server will sample data on planets as well.</p> <p>I have been working on everything, and making pretty good all around progress. I'm looking to have a solid cross platform release of the planet viewer with login and maybe chat built in done by the end of the year. The server is far enough for this, but needs to be a bit more stable. The client can already login, so its mainly a matter of getting the user interface done, and getting a release put together. Once thats done, I'll work toward getting ground combat designed and implemented.</p> <p>Here is a <a href="http://f-g.wikidot.com/local--files/new-screen-shots/FG_ScreenShotHD1258258597.52.jpg">Large Screen Shot</a></p> 
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				<guid>http://f-g.wikidot.com/forum/t-180552#post-577330</guid>
				<title>Client Tuning: Client Tuning</title>
				<link>http://f-g.wikidot.com/forum/t-180552/client-tuning#post-577330</link>
				<description></description>
				<pubDate>Sun, 06 Sep 2009 05:30:25 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I just generally fixed a bunch of appearance issues. The lighting is much better, and I added some nice low angle atmosphere from space. I'm looking forward to releasing this, but we will have to wait, likely a few months. Until then, lots of pictures for you:</p> <img src="http://f-g.wikidot.com/local--files/new-screen-shots/FG_ScreenShot1252214319.02.jpg" alt="FG_ScreenShot1252214319.02.jpg" class="image" /><br /> <img src="http://f-g.wikidot.com/local--files/new-screen-shots/FG_ScreenShot1252210177.51.jpg" alt="FG_ScreenShot1252210177.51.jpg" class="image" /><br /> <img src="http://f-g.wikidot.com/local--files/new-screen-shots/FG_ScreenShot1252210209.22.jpg" alt="FG_ScreenShot1252210209.22.jpg" class="image" /><br /> <img src="http://f-g.wikidot.com/local--files/new-screen-shots/FG_ScreenShot1252203641.09.jpg" alt="FG_ScreenShot1252203641.09.jpg" class="image" /><br /> <img src="http://f-g.wikidot.com/local--files/new-screen-shots/FG_ScreenShot1252204493.6.jpg" alt="FG_ScreenShot1252204493.6.jpg" class="image" /> <p>There are also <a href="http://f-g.wikidot.com/new-screen-shots">lots more new screen shots</a>.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-179010#post-573580</guid>
				<title>Server (and other) Progress: Re: Server (and other) Progress</title>
				<link>http://f-g.wikidot.com/forum/t-179010/server-and-other-progress#post-573580</link>
				<description></description>
				<pubDate>Tue, 01 Sep 2009 06:08:51 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, I got the new client to login, though I have no GUI for entering a user name or password. That was harder than it should have been. I think thats enough for today. Review: I got the new server hooked up to the database, and got both sides of login working, as well as server side account creation.</p> <p>Edit: I also got chat working, though again, the new client has no GUI for it.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-179010#post-573508</guid>
				<title>Server (and other) Progress: Re: Server (and other) Progress</title>
				<link>http://f-g.wikidot.com/forum/t-179010/server-and-other-progress#post-573508</link>
				<description></description>
				<pubDate>Tue, 01 Sep 2009 02:15:48 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>MySQL was being a pain, but I got it working. The new server now supports account creation and login. The old ground combat stuff, and a bunch of old AI and other ship related stuff has not been brought over to the new server, but that stuff will all go in a separate task application anyway.</p> <p>I'm going to fix up a few things, then see if I can actually install the new server software on the server and get it all running. I leave it up to check stability and processor load, and get the new client to talk to it.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-179010#post-573420</guid>
				<title>Server (and other) Progress: Re: Server (and other) Progress</title>
				<link>http://f-g.wikidot.com/forum/t-179010/server-and-other-progress#post-573420</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2009 22:57:50 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I got the old client to connect to the new server. The new server still needs to be hooked up to the new database though. I'll get to work on that now.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-179010#post-572309</guid>
				<title>Server (and other) Progress: Re: Server (and other) Progress</title>
				<link>http://f-g.wikidot.com/forum/t-179010/server-and-other-progress#post-572309</link>
				<description></description>
				<pubDate>Sun, 30 Aug 2009 03:51:05 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I ported a bunch of legacy code from the old server into the new one using my new socket. Having done a bunch of cleaning, fixing and refactoring, I think a lot of the code might actually be usable. This is really great because it is quite a large collection of functional tested code. I just need to hook it up to the new database system, and whip up a client and we should have logins and account generation fully working on the new system!</p> <p>With the client socket working in python, that would mean that the new client mainly needs a basic GUI, and not much else to get it usable with accounts and such.</p> <p>Once it has accounts, and database access, the server side of the ground combat UI (applying players' actions) should be very easy.</p> <p>Getting the (not yet finished) ground combat algorithm into the new database system will be an interesting project. I can't really say how long that will take, but once that, and the client ground combat GUI are done (another project of unknown difficulty), there will be a game to play, and it will be fully on the new client and server.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-179010#post-572129</guid>
				<title>Server (and other) Progress: Re: Server (and other) Progress</title>
				<link>http://f-g.wikidot.com/forum/t-179010/server-and-other-progress#post-572129</link>
				<description></description>
				<pubDate>Sat, 29 Aug 2009 19:49:25 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I have now polished up the server side a bit, and fully implicated the python client side. The python side seems to be rather slow with large messages though. I guess I have some optimizing to do.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-179010#post-571730</guid>
				<title>Server (and other) Progress: Server (and other) Progress</title>
				<link>http://f-g.wikidot.com/forum/t-179010/server-and-other-progress#post-571730</link>
				<description></description>
				<pubDate>Sat, 29 Aug 2009 04:26:02 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>You may have used the downloadable client that we have now. It does some things, some of which it does ok. It, however, reached a dead end on the graphics front. Well, I could have pushed it, and eventually made something kinda nice, but there were limits I did not like. Thus, we scraped the client, and started work on a new one, from scratch, using different tools. It looks fantastic, but still lacks any basic functionality other than planet rendering.</p> <p>Along with the new client, I designed a new server architecture, which I think will work much better. I have finished the basic architecture, and done some basic testing of it. Everything seems to work well, though there are some features missing as far as automatic crash recovery and distributed processing across multiple servers (basic multi-core support should already work, and the database server can be on another machine), but I think everything else major is solid.</p> <p>Along with the basic architecture changes, I have now implicated a new networking protocol. It has basic error detection, and should be a solid base for the networking. There are a few details that are currently in need of optimization for high loads, but I will get that fixed soon. I still need to implement it on the client side in python too. (Edit After some testing, for small messages, my code is more than twice as fast as RealBasic's built in alternative, and about 11% faster for much larger messages. I also got it about half implemented on the python side)</p> <p>Also, I should note that several developers other than me have been active recently working on various design and documentation tasks, as well as the ground combat system which will be ported to the new server, client and networking once finished.</p> <p>I think that is it for now. No pretty new pretty pictures. I need to rig up a PHP script so I can easily update a gallery of new screen shots for all you (not very numerous) fans :)</p> 
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				<guid>http://f-g.wikidot.com/forum/t-75499#post-568432</guid>
				<title>Planets: Re: Planets</title>
				<link>http://f-g.wikidot.com/forum/t-75499/planets#post-568432</link>
				<description></description>
				<pubDate>Mon, 24 Aug 2009 15:19:36 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Lol - this image shows up when I Google, "Phenoca".</p> 
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				<guid>http://f-g.wikidot.com/forum/t-168654#post-567773</guid>
				<title>Improved Planets: Re: Improved Planets</title>
				<link>http://f-g.wikidot.com/forum/t-168654/improved-planets#post-567773</link>
				<description></description>
				<pubDate>Sun, 23 Aug 2009 19:51:56 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>I could worry about it. Which utility are you referring to?</p> </blockquote> <p>First, you will need to actually get the client to run. I can help you with that. Then you need to figure out how to make a redistributable package out of it. PackPanda is built into Panda3D, but only supports Windows and Linux. I don't currently have a linux or windows rig that can run the game, and can't make mac packages.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-169468#post-567745</guid>
				<title>Exploring Planets: Re: Exploring Planets</title>
				<link>http://f-g.wikidot.com/forum/t-169468/exploring-planets#post-567745</link>
				<description></description>
				<pubDate>Sun, 23 Aug 2009 19:23:48 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Btw, you have dev permissions: if you have good enough hardware, and you want to go to the effort, you could run it now.</p> </blockquote> <p>Thanks :)<br /> I'll ask on AIM if I can't run it.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-168654#post-567744</guid>
				<title>Improved Planets: Re: Improved Planets</title>
				<link>http://f-g.wikidot.com/forum/t-168654/improved-planets#post-567744</link>
				<description></description>
				<pubDate>Sun, 23 Aug 2009 19:22:00 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>I'm just not going to worry about that now (any one want to worry about that for me?)</p> </blockquote> <p>I could worry about it. Which utility are you referring to?</p> 
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				<guid>http://f-g.wikidot.com/forum/t-169468#post-559007</guid>
				<title>Exploring Planets: Re: Exploring Planets</title>
				<link>http://f-g.wikidot.com/forum/t-169468/exploring-planets#post-559007</link>
				<description></description>
				<pubDate>Tue, 11 Aug 2009 17:55:27 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks.</p> <p>There are clouds and huge ice caps. No storm clouds per say though. I gotta get weather and climate modeling done first. Then we can have rain storms with lightning, and lots of other fancy things. Ha, those pictures are so out of date. That sun set has no fancy red glow, the land is all low rez mesh. Lame. I should put up a new pic:<br /> <img src="http://fg.98115.net:4520/~max/temp/Panda/PolarSky.jpg" alt="PolarSky.jpg" class="image" /><br /> There is a while pile of screen shots in <a href="http://fg.98115.net:4520/~max/temp/Panda/ScreenShots/">my servers FG screen shot folder</a></p> <p>Anyway, probably the next thing appearance wise is proper 3D clouds (thats going to be fun!) with shadows on the ground (cuz we are cool like that). Eventually I want to do automatic exposure adjustments, but that is actually kinda hard.</p> <p>Currently it requires shader model 3 (directX 9 level stuff) for it's fancy mesh solution (fancy meaning it works ok and was easy to do).</p> <p>Btw, you have dev permissions: if you have good enough hardware, and you want to go to the effort, you could run it now.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-169468#post-558896</guid>
				<title>Exploring Planets: Re: Exploring Planets</title>
				<link>http://f-g.wikidot.com/forum/t-169468/exploring-planets#post-558896</link>
				<description></description>
				<pubDate>Tue, 11 Aug 2009 15:18:32 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>It's beautiful Craig. I've never been able to see the stars from my own house.<br /> So that is why it looks nice - you have lighting. Panda Planet is really beautiful when lit.<br /> And very, very 3D. I can't wait to go into the client and spin my camera around it :)<br /> And zoom-in with the changing LOD. Are the large white objects in the lower-left image stormclouds?</p> 
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				<guid>http://f-g.wikidot.com/forum/t-169468#post-535316</guid>
				<title>Exploring Planets: Exploring Planets</title>
				<link>http://f-g.wikidot.com/forum/t-169468/exploring-planets#post-535316</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2009 02:40:41 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Yep, another news post. Today I have managed to get a basic first person style camera working to fly around the planet. I also got basic mesh deformations so the mountains actually stick up (really low rez and drastically not true scale though!). I should also mention that I got the new client to actually connect to the server and retrieve some data. Progress!</p> <p>I also have been playing with planet appearance a bit. Nothing major though. Maybe I'll put up a new image and/or video soon.</p> <p>Edit: Have a sunset! Ya, pretty crummy without atmospheric scattering, but at least the water looks somewhat nice.<br /> <img src="http://f-g.wikidot.com/local--files/start/SunSet.jpg" width="1000" alt="SunSet.jpg" class="image" /><br /> <a href="http://f-g.wikidot.com/local--files/start/PandaPlanet3.jpg"><img src="http://f-g.wikidot.com/local--resized-images/start/PandaPlanet3.jpg/medium.jpg" alt="PandaPlanet3.jpg" class="image" /></a><a href="http://f-g.wikidot.com/local--files/start/PandaPlanet4.jpg"><img src="http://f-g.wikidot.com/local--resized-images/start/PandaPlanet4.jpg/medium.jpg" alt="PandaPlanet4.jpg" class="image" /></a></p> 
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				<guid>http://f-g.wikidot.com/forum/t-168654#post-534121</guid>
				<title>Improved Planets: Re: Improved Planets</title>
				<link>http://f-g.wikidot.com/forum/t-168654/improved-planets#post-534121</link>
				<description></description>
				<pubDate>Tue, 14 Jul 2009 23:43:22 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks.</p> <p>You have access to the source repository, so you should be able to view it. We can discuss that on the dev forums. For everyone else, I would like to offer nice packages for mac windows and Linux, but there are some issues. The utility I have for making such packages does not support mac yet (even through panda3D works great on mac). Thus I might have a windows and maybe Linux download on the site soon (weeks?), but not Mac which is pretty lame considering that I'm developing it on a Mac (well, 2 actually). I'm sure there is a way to manually make mac releases, but I'm just not going to worry about that now (any one want to worry about that for me?)</p> <p>Stars, and stars from planets, really require both atmospheric scattering and high dynamic range lighting. Both of these are quite complicated (but supper awesome looking). It will happen in due time, but for now if anyone wants to provide a star model or a replacement sky sphere, I would be happy to use them. We can discuss format details elsewhere.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-168654#post-534003</guid>
				<title>Improved Planets: Re: Improved Planets</title>
				<link>http://f-g.wikidot.com/forum/t-168654/improved-planets#post-534003</link>
				<description></description>
				<pubDate>Tue, 14 Jul 2009 21:36:11 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>Looks nice! When do you think we will have a more realistic-looking star? Is there anywhere that we can go to see the new planets in realtime 3D?</p> 
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				<guid>http://f-g.wikidot.com/forum/t-168654#post-532277</guid>
				<title>Improved Planets: Improved Planets</title>
				<link>http://f-g.wikidot.com/forum/t-168654/improved-planets#post-532277</link>
				<description></description>
				<pubDate>Mon, 13 Jul 2009 02:44:59 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I made some major improvements to how the planet is generated, and also to the camera control. Personally, I think it is pretty good for what is being done to make it, however it is not even close to what I want. I think I should stop playing with it though and start working on other things more.</p> <p>On that note, I have made great progress the new server. I actually have the architecture working. The scheduler now properly runs tasks that access the database. Pretty basic, but it is a solid start to build upon, and also I can start bringing in major parts of the old server now.<br /> <img src="http://f-g.wikidot.com/local--files/start/PandaPlanet2.jpg" width="800" alt="PandaPlanet2.jpg" class="image" /></p> 
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				<guid>http://f-g.wikidot.com/forum/t-167152#post-528156</guid>
				<title>New Client in the works!: Re: New Client in the works!</title>
				<link>http://f-g.wikidot.com/forum/t-167152/new-client-in-the-works#post-528156</link>
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				<pubDate>Tue, 07 Jul 2009 21:43:19 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I updated the image. It now has nice lighting with shiny water and ice, bumpy land, and bright fluffy clouds over it all. Also, it uses cube maps now, so the poles look good, though there is still an issue with one of the 6 faces being wrong.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-167152#post-526253</guid>
				<title>New Client in the works!: New Client in the works!</title>
				<link>http://f-g.wikidot.com/forum/t-167152/new-client-in-the-works#post-526253</link>
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				<pubDate>Sun, 05 Jul 2009 06:26:37 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I have been working on learning a new tool, Panda3D, with which I have been developing a new client from scratch focused on ground combat (well, just planets so far). Mainly I have been playing with graphics making pretty planets, but that is important too right? Have a pretty picture. Oh, someone was questioning my ability to make clouds? Well, I made some that look nice, though the realism is questionable. At least they show up more in rainy areas. This is a really simple setup using a single shader making 1 texture. Once I get something fixed, I should be able to make much nicer and more complex and detailed planets. This is simply a first pass at making a basic planet. We will also need non earth like planets, and maybe some support for gradual terraforming (starts with no plants, and they slowly spread and fill in). Also, the distribution of planets on different planets will vary as expected with different planets surface temperatures and other conditions.</p> <img src="http://f-g.wikidot.com/local--files/start/LitPlanet.png" alt="LitPlanet.png" class="image" />
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