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		<title>Fragmented Galaxy - new forum posts</title>
		<link>http://f-g.wikidot.com/forum/start</link>
		<description>Posts in forums of the site &quot;Fragmented Galaxy&quot; - An MMORTS game in the making</description>
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				<guid>http://f-g.wikidot.com/forum/t-113774#post-343532</guid>
				<title>Re: Hey Devs for this Game</title>
				<link>http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game#post-343532</link>
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				<pubDate>Sat, 27 Dec 2008 22:40:14 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks for the interest in the game!</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15175">Fragmented Galaxy / Other</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game">Hey Devs for this Game</a>
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				<guid>http://f-g.wikidot.com/forum/t-113774#post-337530</guid>
				<title>Re: Hey Devs for this Game</title>
				<link>http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game#post-337530</link>
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				<pubDate>Wed, 17 Dec 2008 21:11:49 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Like Matt said, I don't think we could make it browser based. We may eventually make some parts of it available to web browsers (live stat reports, checking you messages, whatever). Things like real time 3D space combat (you can move your (3D) fleets in any direction in 3D, not just 3D graphics on a 2D map) and 3D plant, and exploring planets and the galaxy would simply not work in a browser. Think google earth (3D) not google maps (2D browser based). We will have physically 3D mountains and hills on our planets.</p> <p>Regarding cities however, you play at a higher level than city design. As the leader of an interstellar empire, you wont have time to design all of your (likely hundreds) of vast cities. Only their functions, not their designs have importance. I would like to have 3D procedural cities so you could zoom in and look around, but that is hard and not necessary so if added, it will come after the initial release.</p> <p>I like to consider my planets 4D. True 3D because you can zoom ring in on them from the solar system and see mountains and such as you explore, but also 4D because they change over time. They have will have seasons, ice ages, and other weather patters which effect vegetation, as well as slow changes to the continents themselves.</p> <p>Anyway, thats my plan. Progress has been slow lately, but in various versions we have already had (uncontrolled) ships move in 3D, and had simplistic 3D planets.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15175">Fragmented Galaxy / Other</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game">Hey Devs for this Game</a>
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				<guid>http://f-g.wikidot.com/forum/t-113774#post-337165</guid>
				<title>Re: Hey Devs for this Game</title>
				<link>http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game#post-337165</link>
				<description></description>
				<pubDate>Wed, 17 Dec 2008 15:01:36 +0000</pubDate>
				<wikidot:authorName>Matt R</wikidot:authorName>				<wikidot:authorUserId>34404</wikidot:authorUserId>				<content:encoded>
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						 <p>The will likely never be browser based. That is because our goals simply exceed what browser based games can offer.</p> <p>By 3D we mean that this game is… well… 3D. The FG galaxy is completely 3D, meaning that our solar systems orbit around the center of the galaxy created a three dimensional galactic disk. Inside of these solar systems planets operate in the same way. When you have a ship, you can move it in a any direction, not simply on a 2d plane. Planets themselves are 3d spheres as well, not 2d planes like most other games similar to FG. When you zoom in on a planet, you will zoom in on a part of the sphere as you go closer and closer to the planets surface.</p> <p>I guess its kind of hard to explain, but just everything will be 3D.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15175">Fragmented Galaxy / Other</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game">Hey Devs for this Game</a>
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				<guid>http://f-g.wikidot.com/forum/t-113774#post-337139</guid>
				<title>Hey Devs for this Game</title>
				<link>http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game#post-337139</link>
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				<pubDate>Wed, 17 Dec 2008 14:32:51 +0000</pubDate>
				<wikidot:authorName>Paladinofwar</wikidot:authorName>				<wikidot:authorUserId>224949</wikidot:authorUserId>				<content:encoded>
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						 <p>Anyway, this looks pretty cool. You got a player in me when it comes out. This is pretty neat. I have a few questions though. Will it ever be browser based? And When you say 3D does that mean you can fly around in a space ship and visit other planets while you build you planet in a city-building format? I'm not quite sure on that point. You say battles happen in 3D, so you can move them around and stuff?</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15175">Fragmented Galaxy / Other</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-113774/hey-devs-for-this-game">Hey Devs for this Game</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-330424</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-330424</link>
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				<pubDate>Tue, 09 Dec 2008 05:20:33 +0000</pubDate>
				<wikidot:authorName>Crazy C</wikidot:authorName>				<wikidot:authorUserId>39899</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes, but they would learn a valuable lesson in the process. Realistically, it is very possible for entire nations to go bankrupt and fall apart, like the Soviet Union did in the 1980s and early 1990s.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-306932</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-306932</link>
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				<pubDate>Wed, 12 Nov 2008 20:47:34 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>if players want to crash their economies, let them…</p> <p>hmmm. maybe that is too cruel…</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-304596</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-304596</link>
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				<pubDate>Mon, 10 Nov 2008 05:50:02 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes, people do lots of counterintuitive things, especially when they are only counterintuitive if you focus on the long term. However, be aware that almost everyone goes into debut to buy a house, and many do so to buy cars, and some do so to buy sacks (credit cards!).</p> <p>Which regulations? There was an era of deregulation small government economics on both sides of Clinton. Regan did a lot of it. Go look it up, Regan has his own stock market crash and Savings an Loans Crisis nearly identical to the present one related to his tax cuts and "trickle down economics" (Somewhat or greatly depending on your bias) related to the repeal of New Deal reforms put in place after the great depression. A repeat of his mistakes caused the current savings and loans crisis.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-304563</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-304563</link>
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				<pubDate>Mon, 10 Nov 2008 05:00:25 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Wait - that's counter-intuitive; why buy a house that you cannot afford? If I myself do that, and get into debt, then I will be depressed once I found-out what I've done.</p> <blockquote> <p>and not looking back to the great depression to see why the regulations that they were removing were in place</p> </blockquote> <p>Which regulations were those?</p> <blockquote> <p>we can simply let players suffer the consequences of their actions.</p> </blockquote> <p>You mean resource-production will not be sustainable? But then a player can disband their colony and inhabit another planet! Or does this take resources also?</p> <p>Regarding development:<br /> I'll publish the docs.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-103499#post-303817</guid>
				<title>Re: Planet Tool Design Delay</title>
				<link>http://f-g.wikidot.com/forum/t-103499/planet-tool-design-delay#post-303817</link>
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				<pubDate>Sun, 09 Nov 2008 04:24:04 +0000</pubDate>
				<wikidot:authorName>Matt R</wikidot:authorName>				<wikidot:authorUserId>34404</wikidot:authorUserId>				<content:encoded>
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						 <p>No worries, Craig. With most of the project team held up in recent weeks, its good that you're making progress at all.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-103499/planet-tool-design-delay">Planet Tool Design Delay</a>
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				<guid>http://f-g.wikidot.com/forum/t-103499#post-303780</guid>
				<title>Planet Tool Design Delay</title>
				<link>http://f-g.wikidot.com/forum/t-103499/planet-tool-design-delay#post-303780</link>
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				<pubDate>Sun, 09 Nov 2008 02:58:56 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm working on a tool to let users design algorithms for generating planets. This concept is complex; I mistakenly focused too much what the planet appears to do, design a planet. This is not what it does, and thus I made a mistake. Currently the planet tool generates a series of layers that are used to generate the textures for the planet. What I need to do is have is a planet that accepts the series of layers that define the algorithm, and use them to texture itself. Basically I need split the cashed information and save it as part of the planet, not a layer, and use data from the planet when generating everything. It will take a few hours of work to fix, so there will be some delays.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-103499/planet-tool-design-delay">Planet Tool Design Delay</a>
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				<guid>http://f-g.wikidot.com/forum/t-99072#post-303499</guid>
				<title>Re: Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-303499</link>
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				<pubDate>Sat, 08 Nov 2008 16:32:47 +0000</pubDate>
				<wikidot:authorName>NeatNit</wikidot:authorName>				<wikidot:authorUserId>226045</wikidot:authorUserId>				<content:encoded>
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						 <p>Lol, yeah, and the radiation also pushes nearby planets (for the reason of not having an annoyingly inaccessible star/planet)</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-303236</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-303236</link>
				<description></description>
				<pubDate>Sat, 08 Nov 2008 05:10:22 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Off-topic: Speaking of production… I've just read in Geography class that - believe it or not - humans do not plan long-term</p> </blockquote> <p>Yep. Thats the cause of the economic crisis (people getting mortgages they would not be able to pay later, and not looking back to the great depression to see why the regulations that they were removing were in place). Thats the cause of the largest issue, overpopulation, and many others. There is evidence that Easter Island acutely had a pest problem (the rats ate the tree's seeds!), so that may be a different issue.</p> <blockquote> <p>I am certainly interested in the effects, and having some sort of "environmental-activism" feature/tech in FG :P</p> </blockquote> <p>Don't worry, we can simply let players suffer the consequences of their actions.</p> <blockquote> <p>I could probably divert more time to the project if I knew where I was needed (ie. critiquing docs)?</p> </blockquote> <p>You can look at the list of tasks on the dev site main page. Publishing docs might be the best task for you at the moment, tho you can get involved on some of the more complex math if you would rather.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-99072#post-303232</guid>
				<title>Re: Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-303232</link>
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				<pubDate>Sat, 08 Nov 2008 05:01:20 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks NeatNit, and welcome to the forums :)</p> <blockquote> <p>I edited the downloads page a bit. I think it is more clear now. Big red warning text should do the trick.</p> </blockquote> <p>LOL.<br /> Good one Craig.</p> <p>Perhaps if you place a mouse over a planet, it gets a bright aura around it (hmm, caused by radiation from your cursor interacting with the atmosphere of the planet) and you can click on the aura?</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<guid>http://f-g.wikidot.com/forum/t-19733#post-303229</guid>
				<title>Re: Site Goes Public!</title>
				<link>http://f-g.wikidot.com/forum/t-19733/site-goes-public#post-303229</link>
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				<pubDate>Sat, 08 Nov 2008 04:54:36 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>300 days of inactivity… *Bump*</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15665">Other / Announcements</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-19733/site-goes-public">Site Goes Public!</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-303215</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-303215</link>
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				<pubDate>Sat, 08 Nov 2008 04:08:36 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Agreed, Matt :)</p> <p>I could probably divert more time to the project if I knew where I was needed (ie. critiquing docs)?</p> <p>Regarding Craig's post: Nice thoughts on relating scenery to music. I agree with the shipping prices and tariffs. As for combat stats, where can I read more about your idea? Having a climate-modifier makes sense, and weather/seasons could be implemented once the combat UI is functional.</p> <p>Off-topic: Speaking of production… I've just read in Geography class that - believe it or not - humans do not plan long-term (in terms of the environment). Expansion is realistically based on living with nature, or over-exploiting it. At our current rate (globally), we will run out of farmland due to salinization, lack of crop-rotation, overpopulation, urbanized farmland, etc. (examples from the past = Rome, Easter Island, and Sumer). I do not know if sustainable expansion should affect gameplay or not. But as an Environmental Sciences student, I am certainly interested in the effects, and having some sort of "environmental-activism" feature/tech in FG :P</p> <blockquote> <p><em>Craig Macomber:</em> using it [new technology] in the presence of others makes them more likely to discover it.</p> </blockquote> <p>Cool! This is a great idea.</p> <p>The efficiency-bonuses to using the same tech repeatedly is also a good idea :)</p> <p>Keep us posted on the "full time" opportunity, Matt :)<br /> Working on FG full-time would be really cool, and it would also take a lot of dedication.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-95148#post-303214</guid>
				<title>Re: Planet Tool Progress</title>
				<link>http://f-g.wikidot.com/forum/t-95148/planet-tool-progress#post-303214</link>
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				<pubDate>Sat, 08 Nov 2008 04:07:16 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p><em>Craig Macomber:</em> I'm glad you like it. It will be much more impressive soon.</p> </blockquote> <p>That is a big statement Craig.<br /> I struggle to design the simplest artwork (including 2-dimensional stuff), so I cannot imagine you making the texture even more realistic. Nevertheless, I am continually surprised by your abilities, and designing a planet should be fish and chips for you (though the fish may be a sturgeon ;).</p> <p>Interesting… You are basically going to be "merging" all edges? The reference to bump mapped texture went right over my head, but when I am in doubt, there's Wikipedia!</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-95148/planet-tool-progress">Planet Tool Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-99072#post-291278</guid>
				<title>Re: Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-291278</link>
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				<pubDate>Fri, 24 Oct 2008 21:34:20 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I edited the downloads page a bit. I think it is more clear now. Big red warning text should do the trick.</p> <p>Thanks for the feed back. You have improved our web site, and hopefully helped our future reputation. Your comments are appreciated.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<title>Re: Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-289986</link>
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				<pubDate>Thu, 23 Oct 2008 18:46:08 +0000</pubDate>
				<wikidot:authorName>NeatNit</wikidot:authorName>				<wikidot:authorUserId>226045</wikidot:authorUserId>				<content:encoded>
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						 <p>The first impression is most important, so yes I think you should remove it.</p> <p>Thanks for answering me guys :P</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-289138</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-289138</link>
				<description></description>
				<pubDate>Wed, 22 Oct 2008 19:48:08 +0000</pubDate>
				<wikidot:authorName>Matt R</wikidot:authorName>				<wikidot:authorUserId>34404</wikidot:authorUserId>				<content:encoded>
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						 <p>Because this is a purely volunteer-based project, constant extended progress has just been impossible. Since the very beginning of FG its development has gone through up and down stages where we make really fast progress or none at all.</p> <p>So, the thing to take away from this is that we are simply in a down stage, people are swamped with stuff to do other than FG, and so we need to hold on until things pick up, which they will.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-99072#post-289130</guid>
				<title>Re: Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-289130</link>
				<description></description>
				<pubDate>Wed, 22 Oct 2008 19:39:47 +0000</pubDate>
				<wikidot:authorName>Matt R</wikidot:authorName>				<wikidot:authorUserId>34404</wikidot:authorUserId>				<content:encoded>
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						 <p>But Craig, the version he is using is from several months ago, as you said. The current version has the prototype HUD and I believe you had fixed a bunch of the crashing issues, as well as the non-locked button issue he is showing there. So we do have a much better version, although it is still terrible in terms of gameplay (since its not really a "game" yet).</p> <p>The problem is we just haven't released the latest build, since we didn't deem it releasable yet and never made a real effort to do it. So the clients on the downloads page suck because they are ancient.</p> <p>Maybe we should consider just removing all clients from our downloads page until we release a newer version. That way we avoid confusion and people don't think we've made much worse progress than we actually have.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<guid>http://f-g.wikidot.com/forum/t-99072#post-289101</guid>
				<title>Re: Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-289101</link>
				<description></description>
				<pubDate>Wed, 22 Oct 2008 19:06:44 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>The mac version is equally horrible, I assure you (And the linux version is much worse, so its not available). The old video you see of it is before the integrated galaxy/system map, and before colonies. To install proper player handling, the ships would have to be controlled by a player, which we don't support yet, and also we have so many solar-systems now that if they all got the random ships we had before, the server would die a horrible death.</p> <p>Let me put it another way, that release is the start of the game, where the older one, was a hack to try and make ships work. There is a lot implemented you can't see in that release (full ship physics, an AI framework etc), but we haven't gotten far enough to have them visible to the user (we have no ships, no controls etc.). Also that release is from several months ago.</p> <p>Tgb, you're suppose to make the release tool right? ;)</p> <p>I (the main coder here) don't do as much windows testing as I should, so it might be slightly worse than the mac version, but based on my testing, I do think they are close to equally defective. We will be needing lots of windows testers tho, so user feed back is always appreciated.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<guid>http://f-g.wikidot.com/forum/t-99072#post-288957</guid>
				<title>Re: Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-288957</link>
				<description></description>
				<pubDate>Wed, 22 Oct 2008 16:17:30 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>We are sorry for the bad condition of the current public release. I assure you that the internal version is plenty stable and I have used it without incident.</p> <p>Also, all platforms are equally attended to since the language we are using (REALbasic) compiles executables for Mac, Windows, and Linux using the same code.</p> <p>Thanks for your concern. I will push to have a newer version released.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<guid>http://f-g.wikidot.com/forum/t-99072#post-288840</guid>
				<title>Does the Windows version even WORK?</title>
				<link>http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work#post-288840</link>
				<description></description>
				<pubDate>Wed, 22 Oct 2008 13:38:04 +0000</pubDate>
				<wikidot:authorName>NeatNit</wikidot:authorName>				<wikidot:authorUserId>226045</wikidot:authorUserId>				<content:encoded>
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						 <p>I am aware that no-one is online in it, and that it's not the final release, but can I at least know what I'm doing?</p> <p>First of all, it crashes ever 2 minutes. Apparently relates to the music checkbox. I stopped using it and had it playing in the background by some music program, no biggy.</p> <p>But from the video I saw, the Mac version has more options, and makes more… sense.</p> <p>Is this what I'm supposed to see?<br /> <img src="http://img397.imageshack.us/img397/9893/fgia4.png" alt="fgia4.png" class="image" /></p> <p>Also, resizing the window messes up the chat and view colonies buttons.<br /> <img src="http://img362.imageshack.us/img362/578/fg2gr9.png" alt="fg2gr9.png" class="image" /></p> <p>Anyway, all I (barely) manage to do is move the camera and start colonies. They don't appear in the show colonies button. I have no idea how to make a ship. Also I have to look at one planet from really really close just to have a chance to right-click it and start a colony. It's almost always a single pixel.</p> <p>Basically, I doubt you worked on the Windows version seriously.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15174">Fragmented Galaxy / Bugs and Issues</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-99072/does-the-windows-version-even-work">Does the Windows version even WORK?</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-288812</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-288812</link>
				<description></description>
				<pubDate>Wed, 22 Oct 2008 13:05:07 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>School is taking up most of my time here.</p> <blockquote> <p>there is light at the end of the tunnel</p> </blockquote> <p>I agree.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-287631</guid>
				<title>Re: Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-287631</link>
				<description></description>
				<pubDate>Mon, 20 Oct 2008 22:08:35 +0000</pubDate>
				<wikidot:authorName>Matt R</wikidot:authorName>				<wikidot:authorUserId>34404</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes progress is indeed slow. I am one such swamped developer. It is not likely I will be of extreme technical help for at least a couple weeks. Some site updates, design work, and documentation writing may be possible however.</p> <p>Despite this, there is light at the end of the tunnel. As Craig has mentioned, once we are all back in prime activity, or even when some of us are, there will certainly be much progress and many things to look forward to.</p> <p>Also, even though I assure everyone that I will be working on FG long before this, I might get a chance to do some significant <em>full time</em> work on FG in the spring for a month or two. Depends on how my plans work out. But if that happens then FG will likely make significant progress in the first half of 2009.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-44423#post-287009</guid>
				<title>Re: Labels</title>
				<link>http://f-g.wikidot.com/forum/t-44423/labels#post-287009</link>
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				<pubDate>Mon, 20 Oct 2008 01:31:04 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Pertaining to that aspect I am wonder if it will be constantly updating once you find a planet or will it be only every time you patrol by it or if you have a spy there,</p> </blockquote> <p>I am not sure about this myself :)<br /> We have not decided how exploration (specifically, planetary biosphere-scans) will work.</p> <p>I definitely agree with planets being a different color. Craig is our expert on planetary rendering.</p> <blockquote> <p>Second, player planet naming is a great Idea, if the player "data bases" are not automatically updating it would make for a interesting fleet patrol.</p> </blockquote> <p>Thanks, this is a cool idea :)<br /> What should be the criteria for getting to name your planet?</p> <blockquote> <p>a option to turn planet names on and of at the users discretion would also be a very good idea.</p> </blockquote> <p>Hmm, I see your point.</p> <blockquote> <p>Issue with star Alpha/Beta etc: What do you call the 800th one?</p> </blockquote> <p>Oh, we can do a player-submission, like this one: <a href="http://forum.chosenspace.com/archive/viewtopic.php?t=10733&amp;postdays=0&amp;postorder=asc&amp;start=48">Archives of the Chosen Space Archives</a></p> <p>Either do a player-submission… Or copy the ones on that topic :evil-smiley:<br /> My post is the first one on the link!<br /> There should be about 300 names there :)</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15173">Fragmented Galaxy / Requests and Suggestions</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-44423/labels">Labels</a>
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				<guid>http://f-g.wikidot.com/forum/t-98024#post-286895</guid>
				<title>Re: Google Support Number?</title>
				<link>http://f-g.wikidot.com/forum/t-98024/google-support-number#post-286895</link>
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				<pubDate>Sun, 19 Oct 2008 22:32:54 +0000</pubDate>
				<wikidot:authorName>Crazy C</wikidot:authorName>				<wikidot:authorUserId>39899</wikidot:authorUserId>				<content:encoded>
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						 <p>Never mind it resolved itself. :)</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15668">Other / Off Topic</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-98024/google-support-number">Google Support Number?</a>
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				<guid>http://f-g.wikidot.com/forum/t-98024#post-285758</guid>
				<title>Google Support Number?</title>
				<link>http://f-g.wikidot.com/forum/t-98024/google-support-number#post-285758</link>
				<description></description>
				<pubDate>Fri, 17 Oct 2008 19:27:44 +0000</pubDate>
				<wikidot:authorName>Crazy C</wikidot:authorName>				<wikidot:authorUserId>39899</wikidot:authorUserId>				<content:encoded>
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						 <p>Does anyone here know the support number for google? I'm having a few problems with Youtube.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15668">Other / Off Topic</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-98024/google-support-number">Google Support Number?</a>
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				<guid>http://f-g.wikidot.com/forum/t-86673#post-284560</guid>
				<title>Re: College!</title>
				<link>http://f-g.wikidot.com/forum/t-86673/college#post-284560</link>
				<description></description>
				<pubDate>Wed, 15 Oct 2008 22:05:47 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>I didn't win the laptop off ebay, it eventually went for $700 which was too much for my budget.</p> <p>Yes and I am going into Software Engineering.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15668">Other / Off Topic</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86673/college">College!</a>
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				<guid>http://f-g.wikidot.com/forum/t-86673#post-282997</guid>
				<title>Re: College!</title>
				<link>http://f-g.wikidot.com/forum/t-86673/college#post-282997</link>
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				<pubDate>Tue, 14 Oct 2008 01:59:26 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>$100?<br /> $100..? I payed way more than that!</p> <p>Is MSOE the "Milwaukee School of Eng."? What field are you going into?</p> <p>Happy Thanksgiving!</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15668">Other / Off Topic</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86673/college">College!</a>
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				<guid>http://f-g.wikidot.com/forum/t-86673#post-281040</guid>
				<title>Re: College!</title>
				<link>http://f-g.wikidot.com/forum/t-86673/college#post-281040</link>
				<description></description>
				<pubDate>Sat, 11 Oct 2008 18:51:52 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>OK, this is stupid!! I got the adapter (finally). The company shipped it to the wrong address then resent it so now I have it.</p> <p>New problem: The windows computer that MSOE gives us doesn't know how to start the drive! This sux!</p> <p>So, I might be getting a MacBook for $100-ish dollars.</p> <p>The good news: I can still program thru linux and email the code to other to build.</p> <p>That's my status.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15668">Other / Off Topic</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86673/college">College!</a>
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				<guid>http://f-g.wikidot.com/forum/t-95148#post-279286</guid>
				<title>Re: Planet Tool Progress</title>
				<link>http://f-g.wikidot.com/forum/t-95148/planet-tool-progress#post-279286</link>
				<description></description>
				<pubDate>Thu, 09 Oct 2008 05:14:22 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm glad you like it. It will be much more impressive soon. There is literally no control of any of the layers there. Soon, the edges will be much better, the distributions far more logical, and the detail much higher.</p> <p>Anyway, I'm glad to see you. I am having issues with alpha masked tree texture you made me. It is likely my fault, however I think the png might have white where its transparent which causes issues when resized. If you could provide a version without the issue, or determine that there is some other issue, it would help.</p> <p>Also, some time in the future, I'm going to want a normal bump mapped texture to play with. As it is, out textures can't really have any shading to create the illusion of depth. Bump mapping would allow (at some cost) pre-shading all the textures on the layer level. That would allow effects such as shaded translucent trees over shaded rough ground. No parallax or true depth, but we could eventually support multiple mesh layers (water above the sea floor, clouds in the sky, tree tops over ground)</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-95148/planet-tool-progress">Planet Tool Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-95148#post-279274</guid>
				<title>Re: Planet Tool Progress</title>
				<link>http://f-g.wikidot.com/forum/t-95148/planet-tool-progress#post-279274</link>
				<description></description>
				<pubDate>Thu, 09 Oct 2008 04:50:39 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>Dang! That last one looks like a real photo! It might me some rolling hills at sea level. ya?</p> <p>Iz sweet Craig!</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-95148/planet-tool-progress">Planet Tool Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-95148#post-279242</guid>
				<title>Re: Planet Tool Progress</title>
				<link>http://f-g.wikidot.com/forum/t-95148/planet-tool-progress#post-279242</link>
				<description></description>
				<pubDate>Thu, 09 Oct 2008 03:32:52 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <div class="image-container floatleft"><a href="http://f-g.wikidot.com/local--files/start/NoiseLayersTexture2.png"><img src="http://f-g.wikidot.com/local--resized-images/start/NoiseLayersTexture2.png/medium.jpg" alt="NoiseLayersTexture2.png" class="image" /></a></div> <p>I played a bit with the tolerances, and made something more earth like.</p> <div style="clear:both; height: 0px; font-size: 1px"></div> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-95148/planet-tool-progress">Planet Tool Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-95148#post-279127</guid>
				<title>Re: Planet Tool Progress</title>
				<link>http://f-g.wikidot.com/forum/t-95148/planet-tool-progress#post-279127</link>
				<description></description>
				<pubDate>Thu, 09 Oct 2008 00:01:32 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <div class="image-container floatleft"><a href="http://f-g.wikidot.com/local--files/start/NoiseLayersTexture.png"><img src="http://f-g.wikidot.com/local--resized-images/start/NoiseLayersTexture.png/medium.jpg" alt="NoiseLayersTexture.png" class="image" /></a></div> <p>Texture layer management is pretty much done, tho the GUI needs a few small things. Now I will direct my attention to functions, which are also pretty far along. Here is a texture I make using 3 material textures.</p> <div style="clear:both; height: 0px; font-size: 1px"></div> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-95148/planet-tool-progress">Planet Tool Progress</a>
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				<title>Re: Planet Tool Progress</title>
				<link>http://f-g.wikidot.com/forum/t-95148/planet-tool-progress#post-279061</link>
				<description></description>
				<pubDate>Wed, 08 Oct 2008 22:39:56 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <div class="image-container floatleft"><a href="http://f-g.wikidot.com/local--files/start/fgTextureX19secBig.jpg"><img src="http://f-g.wikidot.com/local--resized-images/start/fgTextureX19secBig.jpg/medium.jpg" alt="fgTextureX19secBig.jpg" class="image" /></a></div> <p>I just realized that I can interpolate to hide those square artifacts. It will cost some time, but not very much, and it should provide enough of a visual quality improvement that I can increase tolerances to get the time back. From now on, the textures will have a nice smooth appearance when transitioning between textures, even on the low detail fast renderings. Pictured is an old example with the squares.</p> <div style="clear:both; height: 0px; font-size: 1px"></div> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-95148/planet-tool-progress">Planet Tool Progress</a>
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				<title>Planet Tool Progress</title>
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				<pubDate>Tue, 07 Oct 2008 02:22:00 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <div class="image-container floatleft"><a href="http://f-g.wikidot.com/local--files/start/PlanetTool.png"><img src="http://f-g.wikidot.com/local--resized-images/start/PlanetTool.png/medium.jpg" alt="PlanetTool.png" class="image" /></a></div> <p>Now if only all those options did stuff! It is certainly not done, but it is beyond a simple GUI mock up (the undo menu for example does work, and so does redo). The image displayed is generated (in less than a second) by the functions and layers listed, but you can't really edit them to a reasonable extent yet.</p> <div style="clear:both; height: 0px; font-size: 1px"></div> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-95148/planet-tool-progress">Planet Tool Progress</a>
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				<guid>http://f-g.wikidot.com/forum/t-94947#post-276427</guid>
				<title>Slow Progress</title>
				<link>http://f-g.wikidot.com/forum/t-94947/slow-progress#post-276427</link>
				<description></description>
				<pubDate>Mon, 06 Oct 2008 03:46:14 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>For most, if not all of our active developers, school has started. This, along with my many other projects, has delayed my progress quite a bit. Stuff is going forward however.</p> <p>Thanks for reading. Come back when we have some real news. There will be interesting news in not too long. Maybe in a few weeks, maybe less.</p> <p>For now, some random thoughts to keep interest in the project:<br /> It would be possible to have layers in the planet data that reflect mood thus effecting the music.<br /> We can have binary (and more) star systems with planets in both types or orbits (around the stars and around the barycenter (center of mass of the stars)). The current orbit system can handle this just fine, but some changes elsewhere would be needed. Don't go looking for a 2 star 2 moon eclipse screen shot tho, its very unlikely!<br /> The economy will have shipping prices, tariffs, embargoes and such. Thus all the resources will have varied prices in different locations.<br /> Weather and seasons on a planet can effect combat stats, resource production, and other things. For example, food could get expensive during drought or harsh winters, mining can become expensive in wet seasons, population growth can slow or even reverse when conditions suck. Very small forces can have a bonus vs. Large armies in the dark (night or arctic circle in the winter, maybe even when its really cloudy) for stealth reasons.<br /> The hierarchical AI will allow ships to act on their own and in group effectively at the same time, as well as group of groups etc. The level of individualism for ships and groups for various factors will be player set along with priorities for ships and groups.<br /> The blind growing tech tree will allow open the possibility of discovering a never before seen technology. Once discovered, it could be kept secret, but using it in the presence of others makes them more likely to discover it.<br /> Using technologies a lot can increase their bonuses to things that use them.<br /> Player will be able to set up extensive treaties, as well as actions triggered by their violations and other triggers.<br /> With the cost of controlling planets increasing with the size of your nation, the quality of planets will be more important than their quantity. The higher quality planets will reside closer to the center of the galaxy usually. Thus, a player can ether engage in heavy PVP there, or spend more time exploring the rest of the galaxy to find valuable resource rich planets.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-94947/slow-progress">Slow Progress</a>
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				<title>Re: Overlord220</title>
				<link>http://f-g.wikidot.com/forum/t-92966/overlord220#post-272463</link>
				<description></description>
				<pubDate>Wed, 01 Oct 2008 04:48:15 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Welcome overlord :)<br /> Thanks for joining the forums, and taking an interest in all the awesomeness surrounding us!<br /> 'new post' and 'reply' have got to be my two favourite buttons in FG.</p> <p>Which operating system do you run?</p> <p>Have you played games in the real-time strategy genre before?</p> <p>What is 3ds max like?</p> <p>What is the 'EVE' feel of a game? It looks like a cinematic trailer, but the game has an interface. I would play it if it were free :)</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15666">Other / Introductions</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-92966/overlord220">Overlord220</a>
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				<guid>http://f-g.wikidot.com/forum/t-92966#post-270617</guid>
				<title>Re: Overlord220</title>
				<link>http://f-g.wikidot.com/forum/t-92966/overlord220#post-270617</link>
				<description></description>
				<pubDate>Mon, 29 Sep 2008 03:12:36 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Welcome. If you don't yet have one, get a wikidot account (or just wait and you will be prompted to create one), and head over to our <a href="http://f-g.wikidot.com/development">development</a> page. There you will find some useful information as well as a link to our dev site. Apply to join and I will accept you. Once accepted you will have access to (read edit and extend) our in progress design documentation.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15666">Other / Introductions</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-92966/overlord220">Overlord220</a>
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				<guid>http://f-g.wikidot.com/forum/t-92966#post-270598</guid>
				<title>Overlord220</title>
				<link>http://f-g.wikidot.com/forum/t-92966/overlord220#post-270598</link>
				<description></description>
				<pubDate>Mon, 29 Sep 2008 02:50:07 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hello everyone I'm Billy; I talked to Phenoca about joining after I found FG on gamedev.net. It looks like you guys have made a lot of progress . So Ill just copy and paste the email I sent to Phenoca and would love to be on the team.</p> <blockquote> <p>Hey there. I'm very interested in your project. I am a writer/designer<br /> and have written for one semi sci-fi themed MMO and a full sci-fi MMO.<br /> One of which I still have my writings saved.</p> <p>I program little to none, but seeing as your are using REALbasic it<br /> doesn't look to different than BLITZbasic that I have piddled with.<br /> Again I have tinkered in 3ds max but nothing really came of it, but I<br /> know the basic interface and functions.</p> <p>About a month ago I started designing my own game that is very similar<br /> to this and would like to merge some ideas or if anything just put them<br /> out there. My version was most likely going to be done in BLITZ with a<br /> 2D gui that had no combat; I was trying to go for a EVE online feel with<br /> nothing but heavy economy and strategy.</p> <p>Anyway before I start to ramble I would love to be considered for joining.<br /> -Billy</p> </blockquote> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-15666">Other / Introductions</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-92966/overlord220">Overlord220</a>
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				<guid>http://f-g.wikidot.com/forum/t-85800#post-269992</guid>
				<title>Re: HUD and Planet tool approaching usable.</title>
				<link>http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable#post-269992</link>
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				<pubDate>Sun, 28 Sep 2008 07:04:15 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmmm… None right now. I will post when I need some help.</p> <p>I have to re-make the HUD in the new XML way before I can start any new stuff.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable">HUD and Planet tool approaching usable.</a>
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				<guid>http://f-g.wikidot.com/forum/t-85800#post-269386</guid>
				<title>Re: HUD and Planet tool approaching usable.</title>
				<link>http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable#post-269386</link>
				<description></description>
				<pubDate>Sat, 27 Sep 2008 04:26:55 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey Tristan :)<br /> No problem. Which images/icons are you still in need of?</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable">HUD and Planet tool approaching usable.</a>
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				<guid>http://f-g.wikidot.com/forum/t-86936#post-266655</guid>
				<title>Re: Pricing</title>
				<link>http://f-g.wikidot.com/forum/t-86936/pricing#post-266655</link>
				<description></description>
				<pubDate>Wed, 24 Sep 2008 01:52:26 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>What I want to know, is how many players playing how many hours gave you 50$. Also, we can't have ads in game that you "click" in the internet sense (what would happen? You can't go to the source, you just keep playing and forget/ignore it). Thus in game ads are impractical for almost all but browser based game. Large commercial games can get ad deals, but it would be a pain for us.</p> <p>Also, we can't put ads on the encyclopedia site as again, its viewed from in game and thus we would not allow ad clicks (all external links are stopped for the in game browser), and thus could not profit from them.</p> <p>Not to long? You quoted my same statement twice and gave 2 different long responses not answering it. Look how short my post is? Remember, I have to read your posts with time that could be spend developing the game (and you wanted to not focus on this subject, but rather develop the game?)</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86936/pricing">Pricing</a>
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				<title>Re: New Server Build</title>
				<link>http://f-g.wikidot.com/forum/t-87535/new-server-build#post-266651</link>
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				<pubDate>Wed, 24 Sep 2008 01:42:49 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I know several, including a linux based 3D space mmorts developer. Once we get the new HUD done, and drop the native GUI, the client should work on linux (native controls+3D=mess). If it works, or is close, we will support linux.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-87535/new-server-build">New Server Build</a>
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				<title>Re: New Server Build</title>
				<link>http://f-g.wikidot.com/forum/t-87535/new-server-build#post-266638</link>
				<description></description>
				<pubDate>Wed, 24 Sep 2008 00:51:13 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>I know someone who runs linux. Two people actually. Are we going for fully-functional game clients in linux?</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-87535/new-server-build">New Server Build</a>
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				<title>Re: Pricing</title>
				<link>http://f-g.wikidot.com/forum/t-86936/pricing#post-266625</link>
				<description></description>
				<pubDate>Wed, 24 Sep 2008 00:24:36 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Sorry for that post Craig. I've edited it to be more concise:</p> <p>Assume we pay $0.10 cents per player referred to FG.<br /> Assume 1/3 of players referred to FG decide to play the game.</p> <p>1000 <span style="text-decoration: line-through;">players</span> * $0.10/<span style="text-decoration: line-through;">referral</span> * 3 <span style="text-decoration: line-through;">referrals</span>/<span style="text-decoration: line-through;">player</span> = $300<br /> Therefore, with an initial investment of $300, we can attract 1000 people to play FG.</p> <p>Let t = time after launch of Open Beta<br /> Assume that at t = 4 weeks, we have attracted 1000 players into FG.<br /> Assume that the rate of real-life referrals cancels the rate at which players quit FG.<br /> Assume that each time a player clicks on an ad, we generate $0.05 revenue.<br /> Assume each player clicks an average of one advertisement per week.<br /> Assume revenue goes into referring new players to FG.</p> <p>Δplayers/week (t) = revenue(t) * 1 referral/$0.10 * 1 player/3 referrals<br /> revenue(t) = players(t) * 1 click/player * $0.05/click</p> <p>Δplayers/week (t) = (players(t) * 1 <span style="text-decoration: line-through;">click</span>/<span style="text-decoration: line-through;">player</span> * <span style="text-decoration: line-through;">$</span>0.05/<span style="text-decoration: line-through;">click</span>) * 1 <span style="text-decoration: line-through;">referral</span>/<span style="text-decoration: line-through;">$</span>0.10 * 1 <span style="text-decoration: line-through;">player</span>/3 <span style="text-decoration: line-through;">referrals</span> = players(t) * 1/6<br /> players(t) = k + Δplayers/week (t) * 6, where k is a constant<br /> Well that was useless.</p> <p>players(t) = k*growth^t<br /> Heh, I hope to do the proof properly, in the future.</p> <p>Since we know players(4 weeks) = 1000<br /> Compounding weekly, we get:<br /> <strong>players(t) = 1000*1.167^(t - 4 weeks)</strong></p> <p>In seven months, t = 7 months * 4 weeks/month = 28 weeks</p> <p>players(28 weeks) = 1000*1.167^(24)<br /> players(28 weeks) = 40710</p> <p>This leaves us with four weeks to collect money in month eight…<br /> revenue in the last four weeks = ?<br /> revenue = # of weeks * players/week * 1 click/player * $0.05/click</p> <ol> <li>of weeks = 4 weeks</li> </ol> <p>players/week = 40710 players<br /> revenue = $8100</p> <p>Ok, so maybe FG will not be able to attract this many players, and advertising will become less effective as more players join.</p> <p>Also, this value drops to below $1000 if compounded monthly instead of weekly.</p> <p>I think that these calculations have a low validity, because after the first three months, the players : referrals ratio for FG (number of players who join after clicking on our ads) would drop below 1:3 (harder to attract players).</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86936/pricing">Pricing</a>
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				<title>Re: Pricing</title>
				<link>http://f-g.wikidot.com/forum/t-86936/pricing#post-266394</link>
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				<pubDate>Tue, 23 Sep 2008 19:22:55 +0000</pubDate>
				<wikidot:authorName>Crazy C</wikidot:authorName>				<wikidot:authorUserId>39899</wikidot:authorUserId>				<content:encoded>
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						 <p>Maybe, but I think we should focus on a completely free game, so we can attract more players, and make money from ad revenue. However, we could have advertisements at the bottom of the screen or in the the form of side banners for free users and have no ads for paid users.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86936/pricing">Pricing</a>
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				<title>Re: Pricing</title>
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				<pubDate>Mon, 22 Sep 2008 14:28:03 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>Paying perk:<br /> The free server might get newly released technologies after the paying users.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86936/pricing">Pricing</a>
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				<title>Re: Pricing</title>
				<link>http://f-g.wikidot.com/forum/t-86936/pricing#post-265007</link>
				<description></description>
				<pubDate>Sun, 21 Sep 2008 21:06:47 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>And I thought my posts were too long!</p> <blockquote> <p>- free server has 'galaxy-resets' each month, and the winner gets a premium-account</p> </blockquote> <p>Defining winner could be hard, but could be done (we might want a ranking system for other reasons). I would suggest for a free server having the game faster paced than a 1 month scale, meaning that it would be fully possible to go from nothing to leader within a month. Then the resets would not be needed. Resets would be very annoying if you start playing and a few days layer you get reset. People would only want to start after resets and stop playing if they fall behind. Also giving some one a premium account is also unclear. If they require a subscription, we can throw out subscriptions for life. Maybe a year or two tho.</p> <blockquote> <p>- premium-server is accelerated (ships travel faster and production is higher)</p> </blockquote> <p>I would say the exact opposite. The premium server is for long term play and thus the time scale of the game should be longer. This does not mean slower ships and such. It could be done by delaying the soft caps on growth to allow for more colonies and thus more ships. With the higher resources, production of individual ships would be faster, the the game would play on a longer time scale.</p> <p>Regarding in game ads, I oppose them for a large number of reasons. It would be hard to implement, hard to get paid for, and hard to display without disrupting gameplay. Because of the scale mechanics of the game, people would ether never see the ads, or would have to see them way too much (zoom in on them, or not). Even planets are insignificant dots in space. Also, I see no math behind that 50$. Nothing about in game ads could be guaranteed. Finding people to sell the ads to would be a challenge, and thus if would not be easy to get more than 0.</p> <p>Ads on the site however would be easy (would take less than a day of work to get up and running I think), but they would advertise other games, which is not something we really want. We have about 50 page views per day, and 340 unique visitors per month.</p> <p>As far as advertising the game, I have collected a list of several sites which we could promote ourselves for free (I'll post in on the dev site later). Once we have a good game, and a fan base, we could grow through social contacts. We don't need big budget ads. With a bit of effort, we could bring in far more traffic that we want at the moment.</p> <blockquote> <p>The opportunities are endless, but here is what I am worried about:<br /> Fragmented Galaxy is TOUGH.<br /> A good player means that weaker players DIE.<br /> If you die, you get annoyed, and you QUIT.<br /> So how can we get a lot of players, all co-operating together… It is something VERY IMPORTANT.</p> </blockquote> <p>I don't see it being too much of an issue. Powerful players will not take over new player's colonies because doing so would make then no longer powerful (the only way to destroy a colony is to capture the planet, which is slow, and holding the planet during the process is expensive). Also, if attacked, you can always go somewhere else. The galaxy is big, you can go where it is slow and expensive to attack, as well as impossible to find. If you do die, you only lose your colonies and ships, not your tech. With my suggested faster paced free server, it would only take a day to get up and running again, or we could even make it much less (an hour or so). FG could be a very fast paced game if desired, where you could go from nothing to a top contender in a hour or less if you are skilled. We could also make it take a year. The tuning is very flexible.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86936/pricing">Pricing</a>
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				<title>Re: New Server Build</title>
				<link>http://f-g.wikidot.com/forum/t-87535/new-server-build#post-264934</link>
				<description></description>
				<pubDate>Sun, 21 Sep 2008 18:57:37 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I just launched it on my new ubuntu install. Because the machine is virtual, and the linux client does not really work, I didn't get a client connected, but it ran and logged stuff. I haven't really got networking to my virtual machine worked out yet.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-87535/new-server-build">New Server Build</a>
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				<title>Re: New Server Build</title>
				<link>http://f-g.wikidot.com/forum/t-87535/new-server-build#post-264868</link>
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				<pubDate>Sun, 21 Sep 2008 16:21:21 +0000</pubDate>
				<wikidot:authorName>Crazy C</wikidot:authorName>				<wikidot:authorUserId>39899</wikidot:authorUserId>				<content:encoded>
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						 <p>Which Core are you using? Fedora? Suze? Red Hat?</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-87535/new-server-build">New Server Build</a>
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				<guid>http://f-g.wikidot.com/forum/t-85800#post-264690</guid>
				<title>Re: HUD and Planet tool approaching usable.</title>
				<link>http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable#post-264690</link>
				<description></description>
				<pubDate>Sun, 21 Sep 2008 05:07:44 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <p>Sorry I couldn't contribute more these past two weeks.</p> <p>Once the HUD editor is ready, I can start HUD creating to my heat's content.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable">HUD and Planet tool approaching usable.</a>
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				<guid>http://f-g.wikidot.com/forum/t-90494#post-264556</guid>
				<title>Re: Back to work</title>
				<link>http://f-g.wikidot.com/forum/t-90494/back-to-work#post-264556</link>
				<description></description>
				<pubDate>Sat, 20 Sep 2008 21:50:24 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>What do you mean by "more functionality for the scripts to access"?</p> </blockquote> <p>I mean more functionality for the scripts to access. :)<br /> Really, just more stuff that the scripts can do.</p> <p>I'm not going to bother going into the details at this point. It will be very clear when you have an editor to play with.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-90494/back-to-work">Back to work</a>
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				<guid>http://f-g.wikidot.com/forum/t-87535#post-264530</guid>
				<title>Re: New Server Build</title>
				<link>http://f-g.wikidot.com/forum/t-87535/new-server-build#post-264530</link>
				<description></description>
				<pubDate>Sat, 20 Sep 2008 20:50:25 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Oooh.</p> <p>What are you talking about?<br /> How are you a…<br /> How do you plan to interpolate interpolation?</p> <p>:D</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-87535/new-server-build">New Server Build</a>
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				<guid>http://f-g.wikidot.com/forum/t-85800#post-264526</guid>
				<title>Re: HUD and Planet tool approaching usable.</title>
				<link>http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable#post-264526</link>
				<description></description>
				<pubDate>Sat, 20 Sep 2008 20:40:47 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>Keep this up, Craig.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-85800/hud-and-planet-tool-approaching-usable">HUD and Planet tool approaching usable.</a>
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				<guid>http://f-g.wikidot.com/forum/t-86936#post-264525</guid>
				<title>Re: Pricing</title>
				<link>http://f-g.wikidot.com/forum/t-86936/pricing#post-264525</link>
				<description></description>
				<pubDate>Sat, 20 Sep 2008 20:39:24 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Craig: I think it is important to not charge people until we have a game that is stable enough that it will not lose their data, and will be available most of the time. Once this point is reached, I think it is a good time to start accepting donations, but not nagging or anything.</p> </blockquote> <p>I totally agree. Nagging people to donate, or making donations mandatory - this just isn't my style.</p> <blockquote> <p>Craig: Paying players could play of the pro server, as well as the free one.</p> </blockquote> <p>I like this :)<br /> Further options:<br /> - free server has 'galaxy-resets' each month, and the winner gets a premium-account<br /> - premium-server is accelerated (ships travel faster and production is higher)</p> <blockquote> <p>Matt: I think we should not leave out the prospect of hosting advertisements on our sites as well. These can generate some income, sometimes considerable income, and could lessen the financial load on the players or at the very least extend how far we can support a 100% free game.</p> </blockquote> <p>I like this idea. We can easily make $50 a month with in-game advertisements, within 8 months after Open Beta (the game will have to be very addictive though, so that we can attract players to advertise to).<br /> Also, sometimes, advertisements are a real hinderment - I meant hindrance - to gameplay. If you seen a website with more ads than text, then you know what I mean :D</p> <blockquote> <p>Matt: isolates the different player bases from each other</p> </blockquote> <p>Hmmm…<br /> I see what you mean.<br /> Running separate-servers may not be entirely advantageous, until we have, say, 1000-4000 players logging-in daily (a lot of players)!</p> <blockquote> <p>Matt: Having all players on one server is ideal, but limiting the gameplay of only some of those accounts has several negative effects.</p> </blockquote> <p>My feelings exactly!</p> <blockquote> <p>Matt: Another example might be that paying members get increased AI help</p> </blockquote> <p>This is a popular feature in many browser-based strategy-games (substituting AI for 'user-commands', since browser-based games seldom have AIs).</p> <blockquote> <p>Craig: Also, I think it might be a good idea to have a server configured for more short term play (the free one) as well as a longer term one with more ships and such (the paid one).</p> </blockquote> <p>If you think so, then the free server actually could have the same features as the premium, but also have the monthly/bi-monthly resets :)</p> <blockquote> <p>Tristan: "You have y amount of time until your account is deleted. " If they login before that time is up we give them another x amount of time. If they don't login their nation would be crushed (by someone) where no refugees escape so they have no chance to continue that account. Their account would then be deleted.</p> </blockquote> <p>That is horrible, but possible! I say they get to keep their research tree instead of their account being entirely deleted (only ships &amp; colonies are deleted).</p> <blockquote> <p>Crazy C: For instance, we could have floating billboards, designed like spacecraft, throughout the galaxy with static images on them. Sort of like moving banner ads.</p> </blockquote> <p>:D That would be so great!<br /> The 'Earth'/Admin ships, flying-around with banner-ads, possibly with a bonus for clicking them - no, that is illegal.<br /> But still, Admin-ships with banners - that would be ideal :D<br /> People would click on them, and best of all - we wouldn't annoy anyone (they'd see it as a joke, and as a very social-oriented dev once said: "I don't show ads to friends unless they're really funny"). I think this idea is funny, and plausible.</p> <blockquote> <p>Craig: Valid idea [for advertising], however I feel that it would be somewhat challenging to get an advertising partner, and I would rather not had in game ads. We would have no reliable trusted view count, and no way to record reads/hits like web ads.</p> </blockquote> <p>Hahaha, that is where my friends come in.<br /> I am a keen beta-tester, I've beta-tested 24ish games (mostly MMOs), and the developers can easily advertise…</p> <blockquote> <p>Crazy C: Speaking of advertising, how will we gain interest in the game? There are many other MMORTS games out there, which means there's a lot of competition. How will we bring potential users in?</p> </blockquote> <p>One of the developers I am actually working with has done a lot of research on how to advertise his game:</p> <blockquote> <p>BasTijs: You don't have to ask cpmstar, I already tested all most advertisers, also<br /> the exchange ones. For advertising AYG/Apex/Adtoll work fine for me. Adtoll<br /> starts from $0.20 dollar a week if your lucky (not CPC).</p> <p>Here is some info from another dev, but I have better experience with AYG:</p> <ul> <li>ApexGamingAds</li> </ul> <p>- bonus 20% first deposit<br /> - clickfraud 1% (acceptable)<br /> - impressions low<br /> - singup conversion rate: High</p> <p>Note: One month RON campaigns cost is close to $100</p> <ul> <li>AdToll</li> </ul> <p>- bonus None<br /> - clickfraud 0%<br /> - impressions Very High<br /> - singup conversion rate: medium</p> <p>Note: RON ad campaign , $50 ,category online communities and gaming lasts 1<br /> month with millions of impressions. Dedicated site advertising eg on CE<br /> starts from 20 cent per week.</p> <ul> <li>ReachAds</li> </ul> <p>- bonus None<br /> - clickfraud 2%<br /> - impressions [blow[/b]<br /> - singup conversion rate: low</p> <p>Note: very basic adsite, same engine as advertiseyourgame which explains the<br /> clickfraud. Low budget $25/month for a ad campaign.</p> <ul> <li>AdvertiseYourGame (AYG)</li> </ul> <p>- bonus 20% first deposit<br /> - clickfraud +5%<br /> - impressions low<br /> - singup conversion rate: medium</p> <p>Note: after contacting the owner about the clickfraud, got a nasty mail back<br /> with forged logs so I asked a full refund through paypal.</p> <ul> <li>Ad2games</li> </ul> <p>- bonus 25 euro (around $35) no deposit required<br /> - clickfraud 0%<br /> - impressions high<br /> - singup conversion rate: high</p> <p>Note: high budget needed to use them 75 euro deposit is gone in a few hours.</p> <ul> <li>Game-Advertsing-Online</li> </ul> <p>- bonus None<br /> - clickfraud 0%<br /> - impressions high<br /> - singup conversion rate: high</p> <p>Note: extreme high budget needed, euro 250 deposit vanished within 3 hours,<br /> same engine as apexgamingads</p> <ul> <li>pbbgads</li> </ul> <p>- bonus None<br /> - clickfraud 0%<br /> - impressions low<br /> - singup conversion rate: low</p> <p>Note: You have to ad how many clicks/day else the ad will not be published<br /> even after selecting it as campaign</p> <ul> <li>advertbox</li> </ul> <p>- bonus 10k Free Impressions<br /> - clickfraud - didn't check yet -<br /> - impressions medium<br /> - singup conversion rate: low</p> <p>Note: Cheaper to buy advertising through their rate card at AdToll than on<br /> their site $9/12 weeks</p> <p>No compiled stats yet for</p> <ul> <li>cpmstar</li> </ul> <p>min campaign deposit $1000 lasts 5 days possible for lower</p> <p>*adgames</p> <p>min campaign cost $100</p> <p>Now I had a discussion with the owner of AYG as I posted it also on one of<br /> my forums topic can be seen on one of my forums but I'm not sure if it's<br /> allowed to post a link offsite. So PM me if you want the link.</p> <p>Main issue was about clickfraud and next to that some nasty moves from the<br /> owners side as he has also a browsrbased game and well voting site. NO<br /> voting for his game at the voting site yet always nr1, at the ad network he<br /> owns. His game seems to get the majority of impressions.</p> <p>I didn't try Google Adwords out yet as I had poor results advertising a<br /> different site (non game) which started to cost a bit to much for the<br /> results obtained.</p> </blockquote> <p>Getting payed for advertisements is not far-off.<br /> You can generate 5-10 cents per click, and some websites are very generous. The thing is to trust the reviews from other game devs, before trusting the ads-company.</p> <blockquote> <p>I don't think we will have much trouble getting 100 or so players once we have a free fun game.</p> </blockquote> <p>Once we have a free game, I can mass-advertise on game-review sites, do some advertising in the right places, spend all the cash I have (the game had better be addictive and have a foolproofed donation/ads system), and then spend six hours a day welcoming players and keeping the public profile very good.<br /> The problem is, I do not have time for this until May.</p> <blockquote> <p>Tristan: We could start by putting up posters on our respective campuses (if allowed) since, at this stage, the game is free. We could even call it an open beta.</p> </blockquote> <p>This is actually something that could work, since FG is so innovative :D<br /> Another game would be tough to advertise, but College &amp; University students are the players who would play FG (they are a big portion of our target-audience).</p> <blockquote> <p>Matt: This is great, because it gives us plenty of time to think about creative income options, hopefully some that have not been tried by other companies to give us an edge.</p> </blockquote> <p>The opportunities are endless, but here is what I am worried about:<br /> Fragmented Galaxy is TOUGH.<br /> A good player means that weaker players DIE.<br /> If you die, you get annoyed, and you QUIT.<br /> So how can we get a lot of players, all co-operating together… It is something VERY IMPORTANT.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86936/pricing">Pricing</a>
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				<guid>http://f-g.wikidot.com/forum/t-90494#post-264514</guid>
				<title>Re: Back to work</title>
				<link>http://f-g.wikidot.com/forum/t-90494/back-to-work#post-264514</link>
				<description></description>
				<pubDate>Sat, 20 Sep 2008 20:05:16 +0000</pubDate>
				<wikidot:authorName>Phenoca</wikidot:authorName>				<wikidot:authorUserId>47675</wikidot:authorUserId>				<content:encoded>
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						 <p>What do you mean by "more functionality for the scripts to access"?<br /> Also, how are you categorizing "frame types" ie. By how the function?</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-90494/back-to-work">Back to work</a>
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				<guid>http://f-g.wikidot.com/forum/t-90494#post-264174</guid>
				<title>Back to work</title>
				<link>http://f-g.wikidot.com/forum/t-90494/back-to-work#post-264174</link>
				<description></description>
				<pubDate>Sat, 20 Sep 2008 01:08:45 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>I hadn't worked on FG for a while, but now I'm back working on the HUD app. I need to implement frame types, then scripts, and add some script functionality. That should get it working, but it will need optimizations and more functionality for the scripts to access.</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-90494/back-to-work">Back to work</a>
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				<guid>http://f-g.wikidot.com/forum/t-86936#post-263449</guid>
				<title>Re: Pricing</title>
				<link>http://f-g.wikidot.com/forum/t-86936/pricing#post-263449</link>
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				<pubDate>Fri, 19 Sep 2008 03:33:46 +0000</pubDate>
				<wikidot:authorName>tbg10101</wikidot:authorName>				<wikidot:authorUserId>34415</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>hopefully some that have not been tried by other companies to give us an edge.</p> </blockquote> <p>I really like our small, friendly, and innovative group of FG devs.</p> <p>Thanks so much guys!</p> <br/>Forum category: <a href="http://f-g.wikidot.com/forum/c-16829">Fragmented Galaxy / Game News</a><br/>Forum thread: <a href="http://f-g.wikidot.com/forum/t-86936/pricing">Pricing</a>
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