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		<title>Ground Combat App</title>
		<link>http://f-g.wikidot.com/forum/t-163365/ground-combat-app</link>
		<description>Posts in the discussion thread &quot;Ground Combat App&quot; - Full structure roughed out!</description>
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				<guid>http://f-g.wikidot.com/forum/t-163365#post-512402</guid>
				<title>Re: Ground Combat App</title>
				<link>http://f-g.wikidot.com/forum/t-163365/ground-combat-app#post-512402</link>
				<description></description>
				<pubDate>Thu, 18 Jun 2009 20:05:51 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>First successful capture! Unnamed2 captured a facility from Unnamed in a brutal battle! Losses were heavy on both sides, but Unnamed2 now controls the entire planet.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-163365#post-511759</guid>
				<title>Re: Ground Combat App</title>
				<link>http://f-g.wikidot.com/forum/t-163365/ground-combat-app#post-511759</link>
				<description></description>
				<pubDate>Thu, 18 Jun 2009 03:19:49 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Basic overcrowding is now handled. Populations converge to lower values when near other populations. If you put 2 facilities on top of each other, the sum of their population will come out the same as the population of a single facility at that location.The implimentation is pretty basic and could be tuned in the future, but no reason to adjust it much now.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-163365#post-511703</guid>
				<title>Re: Ground Combat App</title>
				<link>http://f-g.wikidot.com/forum/t-163365/ground-combat-app#post-511703</link>
				<description></description>
				<pubDate>Thu, 18 Jun 2009 02:09:40 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <p>Facilities now have populations which experience logistic growth. Just gotta add war/conquest and some more player controls.</p> 
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				<guid>http://f-g.wikidot.com/forum/t-163365#post-511506</guid>
				<title>Ground Combat App</title>
				<link>http://f-g.wikidot.com/forum/t-163365/ground-combat-app#post-511506</link>
				<description></description>
				<pubDate>Wed, 17 Jun 2009 20:26:47 +0000</pubDate>
				<wikidot:authorName>Craig Macomber</wikidot:authorName>				<wikidot:authorUserId>28020</wikidot:authorUserId>				<content:encoded>
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						 <div class="image-container floatleft"><a href="http://f-g.wikidot.com/local--files/start/GCAppWindows.png"><img src="http://f-g.wikidot.com/local--resized-images/start/GCAppWindows.png/medium.jpg" alt="GCAppWindows.png" class="image" /></a></div> <p>I have just finished getting the full internal structure and the associated user interface for the ground combat app finished. This means that I can now place facilities on a planet, and a player or players can have full or partial control of each facility. I can apply various settings configurations to the facilities for each player, and edit the list of available configurations. While none of the configurations actually do anything, and there is no actual combat going on, we are getting closer.</p> <p>Now I have to add some more settings to the configurations, and then make the actual combat happen (update the facility properties periodically to reflect growth, losses, conquest, etc.)</p> <p>What this means for you? Ground combat game is one step closer! Also, as far as user interface complexity goes, note that the ground combat app is a development tool that controls all players at once, and is in no way trying to simplify anything. The game itself when released will be much more friendly.</p> <p>For those of you who like numbers, this is all done through 7 separate windows, 4 of which can have multiple instances of open at once (See image).</p> <div style="clear:both; height: 0px; font-size: 1px"></div> 
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