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Recent posts (+more)

I should mention that the game is not currently under active development. That aside, this is...
(by Craig Macomber 10 Sep 2011 02:56, posts: 4)
Limiting player growth by harsh in game rules will dampen the end-game experience. Whats the...
(by AlfonzFred (guest) 10 Sep 2011 01:19, posts: 4)
Will the position of the weapon on a ship affect its line of sight (cannot fire through own...
(by Craig Macomber 27 Aug 2010 19:24, posts: 3)
Ooh. I like the sub-modules for weaponry and shields. Will the position of the weapon on a ship...
(by Phenoca 27 Aug 2010 02:48, posts: 3)
Head over to the new fleet-combat page and give it a read if you haven't, especially the short...
(by Craig Macomber 03 Aug 2010 21:55, posts: 3)
I vote for approach #1. We should keep it RTS and get the engine up and running. We can start by...
(by tbg10101 22 Jun 2010 20:18, posts: 9)
Where do we want to start? I suggest beginning with the non-campaign single-player mode because...
(by Craig Macomber 22 Jun 2010 16:07, posts: 9)
As for any MMO aspect (which could be added later) the online players could be responsible for...
(by tbg10101 22 Jun 2010 07:46, posts: 9)
One of the main reasons behind my change in focus is that we can make a FG related game with no...
(by Craig Macomber 11 Jun 2010 17:29, posts: 9)
If this new project goes forward, there will need to be at least one single player...
(by Phenoca 11 Jun 2010 15:17, posts: 9)
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