Recently progress has been slow, but not nonexistent. I have had much of my time used up by other projects like my college application (accepted by the way), upcoming finals, and may various other projects.
Progress wise, Tristan has made an excellent in game help viewer. His setup is far nicer than the one I hacked together in both function and appearance.
I have been looking into how the server should work. Currently we have a relational database system crudely mashed together with sqlite databases in the server app. I understand databases much better now, and I have looked at a real relational database system, I think I might know how it would let us simply the server a huge amount, while easily letting us use an virtual cluster of servers to handle larger loads. It would also let a good php developer implement some controls and stats on the web site, which would be nice.
I have also spend a bit of time playing with different development tools, and messing with open GL shaders (GLSL). That might come in useful when we redo the graphics to use something better.
The current main hold up is my stall on the planet tool. I just don't feel like ripping it apart and fixing my organizational mistake, and that is really the only reasonable option, so we just have to wait until I feel like making a large pile of shredded internals, and then fixing it. Maybe when I have more time.
At least at this point, taking some time to think about the project has helped, so the delay has been useful.