2 textures mixed with 2 octaves of noise all on the GPU. 4 fps so render time of 1/4 second for 512*512 on my crappy graphics card. Now I just need something that will let me get that image in a usable way. I did manage to get rendering to textures working, but I haven't managed to get shaders running in RealBasic yet. OpenGL ftw.
On: 1234138478|%e %b %Y, %H:%M %Z|agohover
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Half second render here with 4 textures and 4 noise samples. Edit: I updated the image. Better beach technology now :).
Looks awesome craig! I look forward to seeing how it looks when you add in the polar regions in the north and south.
:D I like the second one. It looks cool! It looks like… A topographic map (showing elevation).
*gasp*
I thought you might want to see it on a sphere.
You got the trimeshing working. This is… Spherical!
Oh my - congratulations! Was this using OpenGL or the planetary-rendering code?
Edit: Phenoca has a new desktop-background (see planet above).
These were all done in Quartz Composer, so nothing here but the shaders are really my work (the sphere and system for using the shaders is built in). It will be a while until I have the shaders in game.



