Shaders
Started by: Craig MacomberCraig Macomber
On: 1234327224|%e %b %Y, %H:%M %Z|agohover
Number of posts: 4
rss icon RSS: New posts
Summary:
Finally where I can use them
Shaders
Craig MacomberCraig Macomber 1234327224|%e %b %Y, %H:%M %Z|agohover

After playing with shaders in various shader building tools, today I finally got to the point where I can use them in code, and thus put them into FG (one I port it to raw OpenGL, which is a large task).

What does this mean to you? It means that FG will have spiffy cool graphics that use your graphics card to its potential (considering my graphics card is crap, that means little for me…). None of this 5 seconds to generate a crummy texture. On a decent card, it will make a good texture in less than 1/20th of a second.

I'm pretty delighted with this success and I will be proceeding straight to getting my render to texture code to let me produce textures with shaders. Things are going to get cool!

unfold Shaders by Craig MacomberCraig Macomber, 1234327224|%e %b %Y, %H:%M %Z|agohover
Re: Shaders
tbg10101tbg10101 1234406090|%e %b %Y, %H:%M %Z|agohover

Awesome Craig!

Plus OpenGL is cross-platform!

Everyone loves spiffy GFX!!!

unfold Re: Shaders by tbg10101tbg10101, 1234406090|%e %b %Y, %H:%M %Z|agohover
Re: Shaders
PhenocaPhenoca 1236571801|%e %b %Y, %H:%M %Z|agohover

This is cool, Craig. Does this calculate for only one source of light, or multiple light-sources?

Edit: OpenGL is cross-platform? Oh sweet :D

last edited on 1239901912|%e %b %Y, %H:%M %Z|agohover by Phenoca + show more
unfold Re: Shaders by PhenocaPhenoca, 1236571801|%e %b %Y, %H:%M %Z|agohover
Re: Shaders
Craig MacomberCraig Macomber 1236572414|%e %b %Y, %H:%M %Z|agohover

OpenGL supports multiple light sources, though if we try to pre-light the textures in the shaders it could be somewhat complex to do lunar lighting as well as solar/multi solar (but not impossible.

unfold Re: Shaders by Craig MacomberCraig Macomber, 1236572414|%e %b %Y, %H:%M %Z|agohover
New post
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License