Here is a planet. The texture is made using the old and slow method. I put in some of my improved code from the planet tool project though to make it faster. Notice how terrain and lines cross the seams without getting totally screwed up. I put a lot of work into making that work right!
The planet has lines on it. They properly follow the shortest paths between endpoints, meaning great circle routes. Also there are some little marker dots. Currently they are placed where you click, and demonstrate the mouse to 3D vector to texture implementation. Eventually it will be used for placing things like facilities, national boarders, and anything else you can click on the planet.
Basic drag navigation and scroll wheel zoom has been implemented and works well.
Where is this going you may ask?
The current goal is to create a ground combat game, which by itself should be somewhat fun, though slow paced and not overly interesting. Once this is done, it will be improved until there is a real economy, somewhat nice graphics, and basic diplomatic tools (setting peace vs. war with various players). Once that is done, work will continue to improve it, but we will also return to working on space combat. The first step of the space based game will be basic colonization of other planets. Once that works, ships, fleets and real space combat will be added. Then you will have ground and space combat. That is when FG will start to be really neat.