Targeting Modifier - Enemy Firepower
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Started by: PhenocaPhenoca
On: 1246321431|%e %b %Y, %H:%M %Z|agohover
Number of posts: 2
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Targeting Modifier - Enemy Firepower
PhenocaPhenoca 1246321431|%e %b %Y, %H:%M %Z|agohover

It would be nice to have a slider plus a graph on the interface for customizing the targeting-information for friendly-squadrons.

Basically, the x-axis of the graph would be 'range of enemy weapon', and the y-axis would be 'targeting-priority'.

So by 'range of enemy weapon', I mean the firepower of an enemy squadron, at distance 'k'. If k=700m and the weapon is long-range, then we calculate a low firepower. Thus, if "targeting-priority" when 'range of enemy weapon' = 700m has a "low targeting-priority" (low value on x,y graph), then our friendly-squadron would decide not to target this enemy squadron (regardless of actual distance between these squadrons).

If the distance 'k' equals… 999999999999m, and the total firepower of the enemy squadron is very high at this range (arbitrary 'k' value to indicate long-range), then if "targeting-priority" (y-value) at 'range of enemy weapon = 999999999999m (x-value) is high (i.e. has a "high targeting-priority" (high value on x,y graph), then this is the squadron we should target, because it has a high firepower at said range, 'k'.

This is not dependent on actual distance between ships, but on the weaponry of enemy ships in an enemy squadron. So if enemy ships all have long-range weaponry, then their total firepower will tend to be high a high range, 'k', values and low at low range, 'k', values. Thus, if we set the 'range of enemy weapon', "x" vs 'targeting-priority', "y" as a bell-curved graph (where x, y are both greater than 0) then we can allow players to use a 'slider' in the interface to customize where they want the maximum on their bell-curve, thus targeting enemy squadrons that are most-effective NEAR a distance of x = value of slider.

And this lets you pick-off those pesky long-range ships with whichever squadron you choose.

However - if there are really good short-range weapons on enemy-squadron 'A', and really terrible long-range weapons on enemy-squadron 'B', then the advantage of a graph is this:
We multiply the firepower at a given range by the y-value (targeting-priority) on the graph, to give us our actual targetting-priority. The enemy squadron that has the highest "targeting-priority" * "firepower of enemy squadron at range 'l'" is the one that is shot-at.

unfold Targeting Modifier - Enemy Firepower by PhenocaPhenoca, 1246321431|%e %b %Y, %H:%M %Z|agohover
Re: Targeting Modifier - Enemy Firepower
Craig MacomberCraig Macomber 1246473889|%e %b %Y, %H:%M %Z|agohover

I don't have time to look into this in too much detail, but it looks pretty good. It would be an example of a setting in the AI. It would be factored in along with things like the rate at which target options are doing damage, how close they are to dieing, how much fire power they can be hit with, etc. when choosing a target (on the fleet level and on the individual ship level, the AI will work the same for both)

unfold Re: Targeting Modifier - Enemy Firepower by Craig MacomberCraig Macomber, 1246473889|%e %b %Y, %H:%M %Z|agohover
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