I have been working on learning a new tool, Panda3D, with which I have been developing a new client from scratch focused on ground combat (well, just planets so far). Mainly I have been playing with graphics making pretty planets, but that is important too right? Have a pretty picture. Oh, someone was questioning my ability to make clouds? Well, I made some that look nice, though the realism is questionable. At least they show up more in rainy areas. This is a really simple setup using a single shader making 1 texture. Once I get something fixed, I should be able to make much nicer and more complex and detailed planets. This is simply a first pass at making a basic planet. We will also need non earth like planets, and maybe some support for gradual terraforming (starts with no plants, and they slowly spread and fill in). Also, the distribution of planets on different planets will vary as expected with different planets surface temperatures and other conditions.