Reminded me of FG inter-fleet combat: http://www.project-apollo.net/mos/mos101.html
And also - how are we going to do FTL-battles versus orbital battles? Does one fleet suck the other fleet up into a spacetime rupture? Does the battle take-place inside of a wormhole, or a blackhole, or do we just pretend they instantly slow-down to equal velocities, or do we do something unique like warping local spacetime into a torus? Could we pick a non-orientable surface? Would it matter?
Imagine you are wearing a shirt, and fleet A is travelling down your left arm; fleet B is travelling down your right arm. If you hold your sleeves together, then fleet A cross onto the other sleeve to intercept fleet B, and move up your right arm. But such curvature of spacetime is impossible.
Another possibility would be portals, or warpgates.
And… I've removed the rest of my post because I just kept coming-up with the above idea, with wormholes being made by creating a large mass between both fleets which will curve spacetime enough to create a wormhole. I also found out that making a wormhole through time breaks the laws of physics… And if we "shrink" a 3D wormhole, then we get a 2D playing-field. If we shrink a 4D wormhole (with time not a dimension) then we might get a 3D playing-field until the wormhole collapses (your shirt sleeves are no longer connected). And the velocity of fleet B inside of the wormhole will start as (velocity outside of wormhole minus v-components in direction of velocity of fleet A outside the wormhole) all with respect to fleet A.
So if fleet A creates a 4D wormhole, I propose that the battle takes place in 3D space with fleet A's start velocity equal to 0, and fleet B's start speed is equal to (velocity of fleet B outside of wormhole)*sinθ, where θ is the angle between fleet A and fleet B's velocity, and fleet B is travelling away from fleet A.