Another MMORTS went bankrupt this month. Celetania.
I am thinking, that the only way for an MMORTS to be successful, is to force players to get other players involved. The emphasis should be on building community by forming treaties between players, and then forming treaties between groups.
If someone takes-over a facility, they aren't destroying another player, but just imposing taxes/tribute.
If someone creates/colonizes a new facility by themselves, that facility will not be effective until they can bring other players' colonists to that planet.
If someone wants to be a war-monger, the effectiveness of their taxation is increased by allying with players who also take taxes from pacifists.
If someone wants to be a pacifist, the effectiveness of their facilities is increased by allying with other pacifists on their planet (as well as those pacifists' Diplomacy tech level).
War-mongers can easily tax a lot of raw-resources and get rich.
Pacifists can control the most colonists, and can become war-mongers at any time.
Players can be both pacifist and a war-monger at the same time. The only reason to create the distinction is so that we can say which technologies are pacifist-oriented, and which are war-oriented.
Mostly-pacifist players want lots of mostly-pacifist allies.
Mostly war-monger players want lots of mostly-war-monger allies.
Summary:
1) The more allies you have with similar technology as you, the higher your benefit from facilities or taxes is.
2) Some technology benefit player-player treaties, while some benefit group-group treaties.
I'd like to see group-oriented technologies becoming just as important as warfare technologies.
Origin of idea: War of Conquest. If you allied with someone, you got to share their technology bonuses. In Fragmented Galaxy, technologies should give bonuses to your allies… And also very important: More allies (even with newbies) should always be better than fewer allies (of just a few high-tech players). Emphasizing large groups of players helps to avoid elitism in the community.